

The Dark Mage and Knight will only automatically use their AoE attacks if there are three or more enemies remaining, and as long as your Healer and Thief are hitting properly this won't happen. This covers your basic needs (Knight for safe runs and Thief for treasure) and gives you a bit of safety against poor luck later in the run with your Healer and Dark Mage to handle problems. My recommended class layout is Ragezerker, Healer, Thief, Dark Mage, Knight switch as soon as you can afford the Ragezerker upgrade. (You may well beat the boss of this stage doing this, but you're staying here for a while.)ġ0) And now we grind. Equip them with the best shield and the +HP item from the Armory (the Bib and Fork are better than anything you can buy there for armor and weapon), and run from level 1 until you have the cash and gear to get all of the basic Soda classes unlocked.
SODA DUNGEON GUIDE LEVEL 500 FULL
The first thing - literally the first thing, before you do anything else in this dimension - is going to be recruiting a full party of Dinner Boys, the Soda Junkie variant that often appears at food-filled tables in the tavern. Any Essence beyond that should go towards maxing out the Crit relic ASAP.ĩ) On to D4. You could take the Gold relic instead of the HP one, but you won't really be able to get too much out of it yet and the HP relic will really help with the long run ahead.Ĩ) Try to get each of the main Relics and the Soda Junkie cap above 10. You won't be getting a ton of Essence from it yet, but unlike gold, you do keep Essence between dimensions.Ħ) Don't bother trying to grind these dimensions beyond those upgrades.ħ) You should pick the Crit chance and the HP relics after D2 and D3 respectively.
SODA DUNGEON GUIDE LEVEL 500 UPGRADE
No Ads might be a nice QoL thing, but it's a bit pricey this early on.ĥ) Also, get the Magic Well upgrade from VIP. you don't get interest in dungeon auto-runs, so in practice the opportunities you'll be claiming it are limited. The Banker isn't bad, but it sounds more helpful than it really is. Warp - not because you'll be wanting to jump straight to level 100, but because it starts out the Armory with the best gear it can get for each subsequent dimension.ģ) You can probably beat this boss without a healer, but it doesn't hurt to have one.Ĥ) In the second and third dimensions, focus on finishing your Tavern upgrades other than Banker and No Ads.

The only VIP upgrades worth considering at this point are Inherit (to the first or second stage) and the first stage of P.


It'll probably be easy enough to max out Stools and Tables here, but you don't need to. Fizz soda, at least 4 Stools, 3 Tables, the Armory, Beds, and the Wizard. So here's my distilled process for getting from D1 to D10 efficiently and without "missing" anything (well, there's nothing miss-able really, but unduly delaying), appropriate to 1.1.ġ) In Settings, set Auto-Equip to "Never." It's really never helpful.Ģ) In the first dimension, your goals are to get to the H. Although there are a lot of helpful posts - and especially comments - I found a lot of the information I wanted shortly after it would have been useful.
